Posts for Tag: xcode

How Swift is Swift?

Slides, video and links related to my Swift Summit talk on Swift performance. Video should be available later is now available and it might be worth watching Airspeed's talk that preceded mine before watching it when it is available I'm also expecting a blog post from him shortly on his static vs. compile time talk which is also highly relevant to optimisation.

The key point in Swift is that as the compiler gets better there is no need to choose between nice code and fast code. With a little thought and knowledge it is usually possible to get close to the speed of lowish level C code with nice abstractions. Some may say that C++ is there already but I enjoy writing Swift code much more and C++ is hampered by it's C legacy and choices made many years ago (for good reasons) from becoming a truly nice language in my view (non-Nullable by default would be hard to retrofit for example).

There were also many other excellent talks at Swift Summit, and all were at least good. I'm looking forward to watching several again.

Hacking Constraints in Storyboard Files

When Interface Builder doesn't do what you want Hack the Storyboard XML

I like Autolayout and the concepts behind it. I also like using Interface Builder to see the relationships I'm creating but there isn't quite the right degree of flexibility and control (at least as of Xcode 5.1.1).  This post shows how you can convince Interface builder to do your will when it doesn't want to let you create quite the layout that you want you can directly edit the Storyboard XML to enable the effect that you want (and subsequently view it and tweak it in Interface Builder).